Not long ago, the monks were all at peace, until a giant orange space octopus arrived from a black wormhole and started consuming planets. The Gnome eventually discovers two illustrated books and learns that the flute belongs to four monks. The Gnome flies from planet to planet and meets multiple creatures whom he helps with their problems using the flute. He speaks to an engineer and asks him to build a toadstool rocket, which he builds by reusing parts found scattered on his home planet. The Gnome decides to find out where it came from and sets out on a journey through the cosmos. Samorost 3 starts when a magical flute falls near the Gnome's house. The walkthrough is not in written or spoken form, but instead a series of sketches describing the puzzle at hand and its solution. Samorost 3 features a walkthrough that can be accessed at any time by playing a minigame if the player gets stuck. The player can also use a flute that is required to solve some puzzles. These creatures include ghosts who need Gnome's help. He can also communicate with creatures he meets during his journey. He explores the environment, solves puzzles and collects items required for the obstacles that come in his way. The player controls Gnome on his journey through space full of planets, equipped with an inventory and a flute. The game contains no comprehensible dialogue, only a system of animated thought bubbles and gibberish. Samorost 3 features gameplay similar to previous Amanita Design games. Samorost 3 was released on 24 March 2016 for Steam, and 3 December 2016 for Android. Dvořák also composed the music for the game. Other sounds were created by Tomáš Dvořák as he used multiple instruments, such as a lollipop used to a strum, to create required sounds. These people include Bára Kratochvílová and Miloš Dvořáček. It was created by people making weird noises in microphones. Another important part of development was sound recording. The game consists of 45 screens that were changed many times during development. Another source of inspiration were films by Russian animator Yuriy Norshteyn. Developers drew artistic inspiration from animated films by Czech directors like Karel Zeman, Jan Švankmajer, Jiří Barta or Břetislav Pojar. Samorost 3 was developed by a team of about six people. Samorost 3 has sold over 300,000 units as of February 2017. The game was originally scheduled for 2015. The story takes place across five planets and four moons. It is the first game in the series that is full-length and with high-definition graphics. It is the third video game title in the Samorost series and the sequel to Samorost 2. This isn't an easy game, to be sure, but if you're looking for something different, this certainly fits the bill.Samorost 3 is a puzzle point-and-click adventure game developed by Amanita Design. Unlike other adventure games that might play cheap or expect you to poke around every screen for every tiny stray pixel you might have missed, this developer's sort of adventure games are more about trying concepts out than desperately poking around for example, early on, there's a mysterious box with levers to control a bridge, and you must actually destroy the bridge rather than create some sort of path to someplace. They know what they're doing, so you're in good hands. The people who created this game have made a bunch of others similar to it. If you like having your brain poked and prodded and tested then this, absolutely, is a game to check out. The puzzles and how strange they are is heightened by the fact that you won't find a single word of English, so you have to truly pay attention and be aware of the things you might not even realize you can interact with or try. Samorost 3 is that sort of game, a quiet and patient point-and-click adventure game that implores you to reflect, think, and wonder about what you've seen and what you can do. Sometimes, you need a game that you know you'll be working on for a few months, if not the better part of a year.
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